Experience System

The experience system employed in this game is borrowed heavily from Palladium Books® RIFTS experience system and rewards players more for role playing and heroic actions rather than simply for slaying monsters.

ACTION REWARD (In Experience Points)
Making a skill check 1 POINT
Proposing a clever but futile idea 2.5 – 5 POINTS
Employing good judgment1 5 POINTS
Playing in character2 2.5 – 5 POINTS
Clever, useful ideas 2.5 – 10 POINTS
Avoiding unnecessary violence3 5 POINTS
Small sacrifice or act of kindness 5 – 10 POINTS
Using deductive reasoning or keen observation to gain important clues or valuable information 5 – 10 POINTS
Daring4 5 POINTS
Killing or subduing a minor menace5 2.5 – 5 POINTS
Killing or subduing a major menace 7.5 – 10 POINTS
Killing or subduing a great menace 15 – 40 POINTS
Plan or action that saves player and/or a few comrades 20 POINTS
Plan or action that saves the whole party and/or many people 40 – 100 POINTS
Greatly endangering one’s own life to save others 10 – 30 POINTS
Preforming an act likely to result in certain death of the character to save others 50 – 70 POINTS

1 This is awarded only once to each player and is based on whether the player generally used good judgment during the session.

2 This is usually awarded once to each player unless circumstances tempt players to defy their alignment, then it may be awarded each time the player resisted.

3 This is awarded only once and is not based on if a player committed violent acts or not, it is based on whether the player used force that was proportionate to the situation.

4 This awarded only once and is based on whether the player was generally acted in a manner that could be considered daring.

5 This includes but is not limited to monsters and enemies. This is anything that impedes the party’s progress, such as traps and puzzles.

Experience System

A Dead Start dorothy_notgale