Their First Day:
The newly formed band of adventurers has at last made their way to the city of Dreamsprie to begin their careers. They arrive about an hour before sunset to find the gates open and unguarded. Being in high spirits and new to adventuring this fact goes unnoticed or is simply ignored, however after 15 minutes of looking for an Inn and finding no one on the streets they begin to worry. Now driven by concern the adventurers start knocking on doors and shouting down alleyways, to no avail.
After another 15 minutes with the light beginning to fade a sound1 prompts the players to break open a door to investigate. The house they entered was a simple dwelling consisting of only a kitchen on the first floor and a bedroom on the second. A quick investigation showed signs of a struggle and which occurred some time ago in the kitchen. The desire for further information prompted an investigation of the upper floor, where the players discovered the scene of the grotesque murder of a child2. Further investigation gave no details as to what occurred, however with daylight all but gone, a figure was observed from the second floor window, walking down the street.
Eager for the chance to talk to anyone and hoping for answers the party rushed into the streets to find the figure. As they approached they began to suspect something was amiss and once they had come within 10 feet the figure was discovered to be a member of the walking dead. A ZOMBIE!
Battle quickly ensued and while the players were able to achieve swift victory against a single zombie the shambling horde that began to bear down upon them would have spelled certain doom if not for a swift retreat to the nearest house. The plan was almost flawless, save for the 2 zombies that dwelt within. The party opted to bait this new threat into the street, quickly turning the battle into a race against time. Thanks to good team work and the particularly heroic actions of Francis Strife the party was able to escape into the house and barricade themselves until morning3.
End day 1.
1 There was actually no sound, 1 player failed his listen so badly he believed he heard something and everyone decided to trust him.
2 The more gruesome details have been omitted, but there were saving throws involved.
3 It is worth noting that while the players were well rewarded for their teamwork the rogue, Logan Dark, was somewhat disappointed with his experience rewards, having decided to abandon the party to their fates at every opportunity.